Ive done so far only 1 round of conquerors and sirus, but I got this new Sirus at phase 4 down in 3. More dps. Looking for way to further improve my Arakaalis build apart from more levels. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Tribal Fury or Gloves. Supported Skills deal (41–50)% less Damage to surrounding targets. Trust your mind and strengthen. Divergent Melee Splash Support. It is not the same as slam melee skill. You can try divergent melee splash plus hydrosphere plus strike additional target combo, which you might achieve higher DPS. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. ago. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. Another is to grab a Squire and reformat the build to accommodate, but losing Aegis means losing a pretty substantial defensive tool. Yup, just swap the gem. Disclaimer: In my 3. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5. Awakened Melee Splash Support has been added to the game. This is because the unintended interaction of Melee Splash cleaving on. Most awakened gems are ~40% more damage mulitpliers. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical SupportDivergent Melee Splash Support, Melee Splash Support. Level 16. Divergent Melee Splash Support. Divergent Melee Splash Support. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. I am clearing more and more deathless sims now that I'm. This was my first big upgrade on the build. Not the best mapper by any means, but decent enough. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. You deal damage in a larger area when you reach. One option is to exploit the Divergent Melee Splash + Hydrosphere interaction, but then you can't Cyclone on Kosis. But it's easy to try out and see what you like the best. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. This is a Support Gem. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Quality 20. The issue with melee isn't (and never has been) damage, it's damage projection. Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Requires Level 10 Dive through enemies, dealing weapon damage. Divergent Melee Splash Support. 0c fire dot aura cluser 3. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. Reply . He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. Disclaimer: In my 3. Name;. 19. Upon. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. 20/20 has 1% less splash damage, so your single target damage nearly doubles. Get divergent melee splash, get Acestral Call or +1/+2 Strike targets gloves and place the hydrosphere on top of the boss before you start attacking. GLOVES The gloves are Triad Grip with 1 red and 3. Also for clearing while mapping use asenath on animate gaurdian with divergent melee splash instead of multistrike. Divergent Melee Splash Support (20 / 20) Unleash Support (20 / 20) Unbound Ailments Support (20 / 20) Minion Damage Support (20 / 20) Void Manipulation Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Generosity Support (20 / 20) Determination (20) Divergent Tempest ShieldDivergent Melee Splash is quite nicer for mapping than Awakened -- due to Divergent giving the same damage (or more with 23% quality!) as the main attack to all the bystanders. Occultist is nice for the clear, but asenaths AG is also very good, combined with divergent melee splash and feeding frenzy the spirits are very agro. Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. Raise Spiders - Arakaali's Fang Support Gems Divergent Melee Splash > Awakened Minion Damage > Divergent Multistrike Divergent Melee Splash so there won't be any damage penalties from Splash which will be beneficial for our Hydrosphere set up - check explanation on "Hydrosphere" below. 373. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. At that point you're sacrificing so much damage, why even go HS. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0. Divergent Melee Splash Support. You'll also need to do some changes to the tree. You can already do some shenanigans with divergent melee splash. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions. By placing a Hydrosphere on top of an boss the spiders can hit the boss + sphere. but not sure if its worth over another normal support. Extending the melee range lets your actual melee attack hit the enemy from a further distance. Tag: Support Supported Skills have (35-54)%. Divergent Tempest Shield. divergent melee splash makes mapping feel great. Divergent Melee Splash Support, Melee Splash Support. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. With the HoA's tail attack in the pob-configuration, it's the used standard attack, you reach then 6. I was thinking since I already run an asenath glove on top of profane Bloom, if I just down one minion the whole pack will explode. Divergent melee splash helps a ton. Hi, I have this build up and running fairly well but I wondered why people still seemingly use divergent melee splash without hydrosphere (since it's nerfed interaction). As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. Instead srs' small melee splash in multitarget high density content the HoA is definitive much faster clearing with the 35-40 projectiles of awakened fork and sniper's mark and it's unique range of tail. The awakened melee splash is about 5-7c. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Reply. Dominating Blow Attack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. GLOVES The gloves are Triad Grip with 1 red and 3. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target. Feels really solid right now, I'm getting decent minion speed from jewels so that support doesn't seem necessary. All this was with 75/60% dodge and 84% evasion, fortify, sapp, wind dancer, and nearby enemies are blind. 1 to Melee Strike Range Supported Skills. SRS damage with melee phys = 788. Decent mapper, especially with divergent Melee Splash. Icon: 3. Anomalous. 1. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. At bigger budget ashes etc. divergent melee splash -- this is a 99% more multiplier with hydrosphere multistrike/minion damage/damage on full life those are your main 3-links for poison-based spiders. Portal: Domain of Timeless Conflict. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. Convert Spider to Ligntning with 4Blue Triad Grip-200 Lightning Resist to boost DPS with Doryani's PrototypeDeal with Lightning Damage with Armour (80k armour with flask 50k without flask )Aegis Aurora Max block 75/75 (Glacing Blow)with OP interaction with Hydroshpere and Divergent Melee Splash DPS will be double in 1-1 boss fightThis build. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Use Divergent Melee Splash once you get to this version when mapping, and use Awakened Unbound Ailments when bossing. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage. Although spiders are supplementary to hoag, they still do damage and help with clear. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. GLOVES The gloves are Triad Grip with 1 red and 3. Anomalous/Divergent Melee Splash: Which grants 20% increased Melee Damage/40% more Damage to surrounding targets respectively. 20 qual divergent melee splash + hydrosphere on the boss is a 99% MORE multiplier, way bigger dps boost than ele dmg w attack. So minions could hit it infinite times for double damage with divergent melee splash. Per 1% Quality: Supported Skills deal 0. I wonder if the poison damage of 'viper stirke' is doubled if 'viper strike + melee splash' is used with 'hydrosphere' and I wonder if trigger enchant my claw would be effective if that's possible. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. for. More dps. Get that minion dmg up to 5 aswell ASAP. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. Haste feels much better, I've tried both, ended up with malevolence auls uprising, and sincerely wishing I got a haste instead, and had the blessing for the "burst". Unbound Ailments Support 20%. in isn't affiliated with or endorsed by Grinding Gear Games in any wayAt the moment I'm using Melee Splash instead of Multistrike for mapping which gets the job done perfectly, but will likely pick up asenaths and go back to multi. . because a 20/20 version still has -1% less damage. +0. 17 - Removed Hydrosphere gem setup. 0c 2 6. : linking Double Strike Double Strike Attack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)% Performs two. Swap it out for multistrike for bossing. The other and probally more major change is how you are moving, what I mean is your movement skill. Trade . Get a divergent melee splash. Can only be used once. Sounds like an unfortunate side effect, because its a solid. Free skill-sockets. 5% increased Attack Damage. Spoiler. Supported Skills deal Splash Damage to surrounding targets. oro covers frenzy generation and good. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. Instead it just added, effectively +1 Attacks Per Second to each spider. Gooood. The max resistances nodes are also not really necessary. could imagine this as idk. You need multistrike and melee splash support. Awakened Melee Splash Support. Path of Building: Splash would only be for Clearing maps, not for single target. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. 2. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Warrior Training. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. 10% less damage 45% more attack speed 3 attacks (100+122+144 = 122 avg) total avg multiplier: 59. Elaborating more on what I. ahh, yes, just get the alt gem. 13] 100% Delirious, Low Budget: Successful, Divergent Melee Splash - YouTube Path of Building: Splash would only be for. spiders use viper strike. Divergent Melee Splash is worth it when using hydrosphere. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Divergent Melee Splash Support. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. 5. I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany. It would be incredible for Arakali spiders, Divergent melee splash with 50+ quality that would be amazing! So yes prolly weaker than true ashes but strong as shite for niché builds. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). gem swap to multistrike for bossing. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second. 0. Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Trust your mind and strengthen. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. This alongside our strike skill targeting 4 additional nearby enemies (3 from Woke Ancestral Call, 1 from Tribal Fury anoint) makes screens absolutely melt with 1/2 punches. If you can afford the Divergent version of the game. Press question mark to learn the rest of the keyboard shortcutsI managed to increase the dps of this build using the Melee Splash+Hydrosphere trick that someone here suggested. But it's easy to try out and see what you like the best. It will be useful just for the 30% support gem quality on it's own. 5 seconds average previous method, and 5. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Continue reading "Bobby Wagner. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Chance to Poison. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. When hydrosphere is on top of the boss, boss gets hit by main hit and the splash. Monsters gain 10% increased Attack and. Supported Attacks have 25% chance to cause Bleeding. Is it. More posts you may like. With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills deal 2% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect Price history Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported Skills have (18-54)% more Melee Splash Area of Effect ] Price history In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Oh and pob dps doesn't Include 100% more dmg multiplier from divergent melee splash and hydrosphere. Buy. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Free skill-sockets. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . A 20/23 in a disfavour does 65% more damage to surrounding mobs. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Not delirium, just 4 awakened sextant 80+ q, 1-2 frags 2-3 scarabs, legion or domination. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). Buy. Quality 20. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. Regular melee splash at lvl 20 deals 59% of your damage as splash, so running melee splash in this case would net you at 1. Has anyone tried this? Posted by pipettebymouth on Mar 11, 2022, 12:57:11 PM. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. Close Combat Support is a support gem which grants the supported attack more melee damage based on how close the user is to the enemy. 1. 1. Swap melee splash > Multistrike for Piety boss fight Unlinked:. For clear use divergent melee splash, this makes a big difference. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Level 16. Divergent Multistrike is 90% the damage of Awakened. So it's probably more around 12mil st. 1. Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Level Effect. spiders use viper strike. they use their own version of viper strike, which does a small aoe. Multistrike is a support gem. Awakened Minion Damage. Chaos Orbs. 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. You hit 4 times with both Vaal wells down: 1 melee, 1 projectile, and 2 vaal well projectiles. Divergent Melee Splash Support. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Now with Unbound Ailments instead of melee splash I'm getting ~900k dps per Spider. Bone Armour. Ruthless was replaced by Divergent Melee Splash. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. Support the site Merchandise. Not feeling tanky? Sidnv - One thing you didn't mention is that Progenesis is just insane for this build. One thing about your write up, I think In the links section maybe add something about melee splash/divergent melee splash for clear. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Additional Effects per 1% Quality: Supported Attacks deal 0. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Divergent Flesh Offering. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. 06 seconds (no idea how this. I also noticed higher rewards in simulacrum. You'll also want to grab a Divergent Bone Offering and annoint Charisma to your amulet. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Free skill-sockets. 18 PoBs I'm running Melee Splash for both single target and clear. 239. Divergent Purity of Ice 55 Duped ex from currency chest at 770 regal count 60 Sg server crashed - lost phantasmal toxic rain and 3 other wings. AG + asenaths actually feels way better for clear than the Jugg Reaper setup. Problem is, if you're not abusing this mechanic you're losing out on running a support acting as the BEST clear speed increase gem aswell as a support literally. ago. Melee Splash Support 83%. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. When he enters the zone, any successful hit-stick made while running towards the line of scrimmage will result in a fumble. Thinking about dropping melee splash and minion life to use anomalous despair+ intuitive link on AG for massive chaos res shred. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked back. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. it solves the things i hated about cyclone being that it auto targets and repeates with multistrike. g. 40k ehp in your current build will not be able to do simu30 comfortably. Note that you. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. It also grants a buff that causes the next unsupported movement skill more attack and cast speed on the next use on hit. As far as Sirus goes, you did great for your first time. Increased Duration. Generosity. Kitava's Feast is a decent-ish option now. This would be the full PoB changes. Horadric Malus is a Quest Item in Diablo 2. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. 1. That way, less of your damage is tied up in long poison durations while mapping and is. Defensive layers: 100% Physical damage from hits taken as elemental damage: 50% - Lightning Coil, 16% - Helmet (can be 18% with greater ichors),Divergent Melee Splash Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Divine Blessing Support (20 / 20) Flame Dash. Dvergent splash like doubles the mapping speed. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Utility Minions Core Minions. ) Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). That's also why divergent melee splash is better than awakened, the multiplier and interaction with hydrosphere basically doubles damage. Since they dont deal any lightning or cold dmg, it doesn't even seem that the Hydrosphere is actually charging. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. 63, that's with 1. So before with Divergent Melee Splash you do ~500k per spider and Hydrosphere doubles that. Clarity. GLOVES The gloves are Triad Grip with 1 red and 3. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. Frost Blades can drop anywhere. Supported Skills deal Splash Damage to surrounding targets. Cannot support Vaal skills, channelling skills, or triggered skills. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. 2. I returned to Heavy Strike with melee splash after EQ and slams got nerfed a while ago but quickly moved on to Boneshatter. Chaos Orbs. Side note for Flicker enthusiasts, since we use Melee Splash. As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. Attritional Strikes are nice but you can get by with Divergent Melee Splash Support for most mapping situations. •. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. Increased Duration. - Void Beacon jewels, flesh and flame. Level Requires Level Strength. Unrelenting Timeless Maraketh Emblem is a map fragment. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. Downsides/notes: Gem swap Melee Splash for 40-60% more dps (Unbound / Awa Unbound ailments) Needs a Loreweave with a white socket to gem-swap (6W 78% res loreweave is relatively cheap in sc trade though) 3 buttons to press besides SRS to sustain damage; Divine Blessing. Let's say I run a level 20 divergent melee splash (21 20% is 60ex so no. Flammability. Divergent melee splash is the strongest single target damage link for strike skills as long as. Found The Squire and thought about spiders build my dps is really low and can't beat sirus A8, any tips?Damage to boss while hydrosphere is active on him means your splash damage from divergent melee splash (Supported Skills deal 1% less Damage to surrounding targets (20 quality effect)) reflects from boss to sphere and back again the boss which means you deal 99% more daamge to single target. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. for. Just 2 plain spiders and only divergent melee splash as a skillgem. SRS dps at lvl 20 = 926. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. with divergent melee splash you could/should get another 99% of the hit dmg from hydrosphere as extra splash. Divergent Melee Splash is a sleeper gem. With non-divergent melee splash and Hydrosphere up I should be doing about 4. I will take them because I want to be as tanky as possible but you should be fine without them as well. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. Divergent Melee Splash Support, Melee Splash Support. Strike. The Barracks is a part of the Monastery where The Smith resides. Divergent: Maximum 0. Side note for Flicker enthusiasts, since we use Melee Splash. 18 PoBs I'm running Melee Splash for both single target and clear. 0d. BloodRage. a 20/20 divergent has only 1% less splash damage than your initial hit. The funny/sad part about this is that just putting a divergent melee splash in the new disfavour already gives you 59% more damage to. GLOVES The gloves are Triad Grip with 1 red and 3. Ditch defiance banner and get Herald of Purity. 00% AoE Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. If you feel comfortable you can switch to flicker at 38 but always keep separate bossing 4 link else you will cry. Swap melee splash > Multistrike for Piety boss fight Unlinked:. strike skills have a small aoe. Divergent vs Awakened melee splash support. GLOVES The gloves are Triad Grip with 1 red and 3. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 99 damage multiplier. 5% increased Area of Effect This is a Support Gem. For skills with melee splash, you basically place the hydrosphere on top of the boss and the strike will hit the boss as well as the. The Melee Splash thing only half? works anyways due to the skill mechanics. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. MLB: #54. Recipes. I would pick haste since it helps your movement speed as well. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Maybe a helm enchant for srs and work on crafting it. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Ancestral Call and Melee Splash are very similar in their function but with a few small differences. You deal. . Anomalous. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage and clearspeed. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. This. Empowered Elements.